Level Design

This project was for an Individual CA for 3D Game Development in 4th Year. Given an asset pack, I was tasked with designing a level with Unity's HD Render Pipeline.

Designing the level was interesting, and there was a lot of new things about optimization and shaders that I learned.

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Using an Interior Mapping Shader, I was able to create a building that looked like it had an interior, but was actually just a flat surface. This saved a lot of resources:

Using Unity's Decal System, I was able to create a chalk outline that was projected onto the ground. This along with batching and occlusion culling, helped to keep the level optimized.