From January to June 2024, I worked as a Game Developer for JadeBlok Ltd.
This role allowed me to collaborate with a talented and passionate team,
pushing the boundaries of creativity and innovation.
Feel free to check out the demo here:
During my time at JadeBlok, I was primarily responsible for developing the game's mechanics.
Firstly, using Unreal Engine's blueprints I coded a climbing mechanic to add a way for the
player to traverse the map:
Next, I made a Mini Map so the player can better see where they are while navigating the open-world:
I also made a telekinesis power so the player can damage enemies:
I also worked on the marketing for the game, creating promotional material for the game's release.