The Breakroom Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
The tunnels were used in "The Curse of Springfield Mine".
The level designer placed the models into the Unity
scene to create the winding tunnels of the mine.
The Breakroom Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
It was used in "The Curse of Springfield Mine"
as a room with one of the gears, and as a landmark
in the winding tunnels of the mine.
The Breakroom Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
It was used in "The Curse of Springfield Mine"
as a room with one of the gears, and as a landmark
in the winding tunnels of the mine.
Elevator Model
The Elevator Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
The Elevator model was used to escape the mine in
"The Curse of Springfield Mine". The player must find
all the pieces to repair the elevator and escape.
The Door and Keypad Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
It was used in "The Curse of Springfield Mine"
as one of the puzzels. The code for the door is found in
one of the tunnels.
Detector Model
The Detector Model was created by Ethan Reilly.
The models were created and unwrapped in Blender, with materials
sourced from Polyhaven and
Poliigon .
This model was a holdable item in "The Curse of Springfield Mine".
Based on a real life carbon monoxide detector, the player must use
it to detect how much breathable air is left in the mine.