The Curse of Springfield Mine

3D Models

Breakroom Model

Tunnels Models

The Breakroom Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

The tunnels were used in "The Curse of Springfield Mine". The level designer placed the models into the Unity scene to create the winding tunnels of the mine.

Breakroom Model

Breakroom Model -Click to Download

The Breakroom Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

It was used in "The Curse of Springfield Mine" as a room with one of the gears, and as a landmark in the winding tunnels of the mine.

Workshop Model

Breakroom Model -Click to Download

The Breakroom Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

It was used in "The Curse of Springfield Mine" as a room with one of the gears, and as a landmark in the winding tunnels of the mine.

Elevator Model

Elevator Model

The Elevator Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

The Elevator model was used to escape the mine in "The Curse of Springfield Mine". The player must find all the pieces to repair the elevator and escape.

Door and Keypad Model

Door and Keypad Model -Click to Download

The Door and Keypad Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

It was used in "The Curse of Springfield Mine" as one of the puzzels. The code for the door is found in one of the tunnels.

Workshop Model

Detector Model

The Detector Model was created by Ethan Reilly. The models were created and unwrapped in Blender, with materials sourced from Polyhaven and Poliigon .

This model was a holdable item in "The Curse of Springfield Mine". Based on a real life carbon monoxide detector, the player must use it to detect how much breathable air is left in the mine.

Check out the Project Page